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Guide to Bujins

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Guide to Bujins Empty Guide to Bujins

Post by Xx GetRekt xX Fri Dec 26, 2014 8:48 pm

Bujin Lesson

The Bujin archetype is a very stable archetype that revolves around keeping your Beast-Warriors alive, all while dealing damage to your opponent and destroying their cards. It also utilizes many useful Xyz that allows for recycling and Xyz spam.

The best way to explain this is to say that Winged-Beasts are most useful in your hand, your Beasts are most useful in the graveyard and your Beast-Warriors are most useful on the field.

The major Beast-Warrior in this archetype is Bujin Yamato. Its effect is that during the End Phase, you can add 1 Bujin monster from your deck to your hand, and send 1 card from your hand to the graveyard. This effect is exceptionally useful in getting Beasts into the graveyard as you can just add them to your hand, and send them to the graveyard straight after. There are other useful Beast-Warriors such as Bujintei Susanowo, an Xyz monster that uses 2 Bujin monsters as Xyz materials and can add 1 Bujin monster from your deck to your hand, or your deck to the graveyard.

The major Winged-Beast in this deck is undoubtedly Bujingi Crane. You can send this card from your hand to the graveyard during damage-calculation, when a Bujin Beast-Warrior is battling, for that monster's attack to become double its original attack until the end of the battle. This is exceptionally useful since most Bujin Beast-Warriors have high attack anyway and also people don't know if you have a Bujingi Crane in your hand.

There is no major Beast in this deck. However, they are still very much a vital part of this deck. Bujingi Turtle and Bujingi Hare are most used and most useful overall due to their effects. Bujingi Turtle's effect is that (during either player's turn) when a Bujin beast-warrior is targeted with a card effect you can banish Bujingi Turtle from the graveyard and negate that effect. Bujingi Hare's effect is that (during either player's turn) you can banish Bujingi Hare from the graveyard to target a Bujin Beast-Warrior, and that monster can't be destroyed by battle or card effects once per turn. But be warned, you can only use Bujingi Hare's effect once per turn.

The Beast-Warrior Bujin Mikazuchi, was the second Beast-Warrior to be used in duels as people did not realize the potential it had. People still don't. Bujin Mikazuchi's first effect can be used when a Bujin Beast-Warrior is destroyed by any means and then can be special summoned from the hand to replace that monster. This is useful for a second means of defense. Its second effect is that if during the End Phase, if a Bujin monster was sent from your hand to the graveyard during that turn, then you can search your deck for a Bujin spell/trap card. This is good if you use Yamato's effect to dump a Bujingi Turtle from the deck to the graveyard and then you use Mikazuchi's effect to get a card like Bujincarnation.
This is a very useful combo in any Bujin deck as it adds more in-depth strategies to use for your own uses.

The Beast-Warrior Bujin Hirume came out at the same time as Bujin Arasuda (see next paragraph) and can be used for the Hirume-Arasuda combo. To summon this card (you can't normal summon her) you have to banish a Bujin monster from the graveyard to special summon her. Her only effect is that if she is destroyed by an opponents card, card effect both played can discard a card. This is useful for dumping cards into the graveyard (Turtle, Hare).

The Beast-Warrior Arasuda is a peculiar Bujin monster and can be used in a different number of ways. His first effect is where if a Bujin monster in the field or in the graveyard is banished, you can special summon him. There are many ways you can bring him out like this, the most common way is Bujin Hirume's effect, where you have to banish 1 to special summon her, then you can special summon Arasuda as well. Another way is if you use one of the Bujingi Beasts effects, negate/destroy a card and you get a special summon as well! Arasuda makes it much easier to Xyz as well, being able to special summon in so many ways. His second effect is that if a Bujin monster is searched from the deck and added to your hand, you can draw a card and discard a card. This is good for extra draw power, and maybe dumping them Turtles and Hares. Maybe even plan for later.

This is the Xyz section.

Bujintei Tsukuyomi is a Rank 4 Bujin monster that can be special summoned simply by overlaying 2 Light monsters on your side of the field, therefore making an easy summon because of the new meta, Satellars, you can easily just mind control and Xyz. Plus, it nicks one of their monsters. This monster allows you to discard your whole hand (at least 1) to draw 2 cards. This is useful because you can set all of your spells and traps then dump the remaining monsters to the graveyard to draw 2 cards. However, it has a low attack so be careful of that.

Bujintei Kagutsuchi is yet another Rank 4 Bujin monster that can be Xyz summoned by overlaying 2 Beast-Warriors. This card is a useful beatstick for only 2 materials as it can go from 2500 to 3000. Its first effect goes off right as its summoned, send the top 5 cards from the deck to the graveyard and Kagutsuchi gains 100 Attack for each Bujin card sent that way. Its second effect is if a Bujin Beast-Warrior would be destroyed you can detach 1 Xyz material from Kagutsuchi instead. Brilliant defense doubled up with Turtle.

The last Bujintei Xyz monster is Amaterasu, probably the most turbo out of all of the Bujin Xyz (fastest special summoning monster). This monster requires 3 monsters overlayed together to make this card, but real Bujin players would use some combos above (see previous paragraphs) without much difficulty. Its first effect is that once per turn, you can detach an Xyz material to target 1 of your banished level 4 or less monsters and special summon it. This can be useful for the Hirume-Arasuda combo to banish Bujin Yamato and bring him right back. The second effect is that during your opponent's turn you can detach a material to add one of your banished monsters back to your hand.


There are also Bujin spells and traps. There is Bujincarnation where if you control no monsters, you can target a banished Bujin monster and a Bujin monster in the graveyard and special summon them. This is useful for a quick Xyz or to get back into the game. There is also Bujincident, where you can banish a face-up Bujin Xyz monster, return all monsters on the field to the hand, and no-one can special or normal summon until the 2nd end phase after it was activated, when the banished Bujin Xyz monster comes back with Bujincident as an Xyz material. This works exceptionally well as a last resort and to get rid of Extra Deck monsters (Fusion, Synchro, Xyz).

There are also many cards that go well with Bujins, such as Foolish Burial to send your beasts to the grave. Vivid Warrior, which can banish a Beast-Warrior monster targeted by a card effect or battle, banish it until your next standby phase, and take a hit. There is also the infamous Honest, which then makes the monster gain the attack points of the attacking monster until the End Phase.

The Fire Formation cards work unbelievably well with Bujins as well, easily searching them out with Tenki and bringing an extra Beast-Warrior a turn with Tensu.


I do not know how to do spoilers, can someone edit some spoilers in with the pictures of Bujin monsters in, underneath this text.


Last edited by GetRekt on Sat Dec 27, 2014 8:40 pm; edited 1 time in total

Xx GetRekt xX

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Guide to Bujins Empty Re: Guide to Bujins

Post by Infinity Sat Dec 27, 2014 6:52 pm

Do you think you could change the font color of the text, it kind of seems difficult to read.

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Guide to Bujins Empty Re: Guide to Bujins

Post by Xx GetRekt xX Sat Dec 27, 2014 8:41 pm

Changed the XYZ font, should be able to read it more clearly now. Just post in this topic what you think about this lesson, what could be done better, and also if you can read it or not.

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